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Pretty sure the game doesn't care about the quantity as long as you're not going above the max display/carry values.
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albeit giving yourself 99 Gwyn souls, for example, when you're just idling somewhere will probably throw up some red flags. Giving yourself items doesn't really modify anything the game doesn't already(because it's just loot), albeit giving yourself 99 Gwyn souls, for example, when you're just idling somewhere will probably throw up some red flags.Įdit: Well, I went through with it and swapped the Dagger for a Moss Clump.no ban yet. When it comes to cheat detection, it's a matter of detecting modified files. Everyone else has their perfect meta front-stabber builds at their perfect soul level, but I'm not going to rot in my chair for weeks hoping for perfect RNG to do so(random drops in this game are REALLY bad, even with max item find.) I only did this for PvP specific builds, since PvP builds often don't work that well in PvE, and flooding yourself with all the good stuff ruins the PvE experience. Go offline whenever you do any cheat engine item editing, then quit and go back online if you want to, but with cheat engine closed. So would I be able to spawn it in/swap it out without being banned or do I HAVE to kill her for it?Įdit: Well, I went through with it and swapped the Dagger for a Moss Clump.no ban yet. So basically, either one of a "soul multiplier" and "enemy damage multiplier" table/script will solve my problem, if that's easier, or if you already know of one that exists.Originally posted by DEMONDICE:If I were to spawn in a consumable item like a regular soul (not a boss soul), or a weapon like the Silver Knight Straight Sword, would I be banned for it? I only ask because I really want Priscilla's Dagger, but I really don't want to kill her for it/aggro her since I don't really like killing non-hostile optional bosses/npcs. NG+ already multiplies the souls by 2-5x in vanilla! However, the NG+ damage isn't workable for the challenge run I'm doing.īUT, if there's a table with a customizable enemy damage multiplier, so I can reduce the enemy damage in NG+ to somewhere between 0.5-0.8x vanilla, then my problems are solved. On the other hand, I've realised a potentially alternative solution to my problem. I also updated Cheat Engine to the latest version, 6.8.2, still doesn't work for me. So, I uninstalled, did a clean re-install of the latest DS:PTDE on Steam, added nothing but DSfix, started a new game, and the table still had no effect for me. I was previously using a lot of mods, including enemy randomizer, which I thought might be causing a proble. I've tried to eliminate some issues to see if there was a problem on my end, rather than with the table. I'd like a table/script for Dark Souls PTDE (not remastered), that when enabled multiplies souls gained from enemies and items.īut a customizable multiplier would obviously be more versatile.Įxample, a soul item or enemy that gives 3000 souls, would give 9000 souls instead.Ī table that does so, whether new or simply direction to another table which does so that I've missed, would be greatly appreciated. I still can't find what I'm looking for in other tables, and I tried making my own table but I'm a big dummy, so here's a second attempt at begging. So I requested this previously about 6 or so months ago, but no-one replied. Options Required: Script that multiplies the amount of souls gained from enemies and items. Game Version: Current Steam version (AU), I cannot for the life of me find out what the version number/ID is. Game Name: Dark Souls - Prepare to Die Edition